UrchinSkipper3D
3D.
This should work with gamepad, touchscreen, and keyboard, on any OS with access to itch.io ... I am making it with landscape orientation in mind, but to see anything on a phone screen you may be better off in portrait.
HOW TO PLAY
Skipper the boat while two autonomous divers collect urchins. Start with Frank's tutorial and Easy difficulty.
Buy a boat, choose Sail and a nearby ground. Use the chart and sounder to find sheltered seabed around 5-20 m deep. Select each diver, set Orders, then deploy.
Watch bubbles and orange floats. Bring the boat's port side (left facing the bow) slowly alongside a float, clear of the hull and stern. Press Bag once and stay alongside until recovery finishes. Press again to send the diver down when ready, or use Deploy/board to bring them aboard with any bag.
Recover both divers before leaving. Cross the harbour edge shown on the chart; follow its Leave by time to reach offload by 19:00. Catch sells automatically; refuel, rest and upgrade.
DEFAULT KEYBOARD
W/S throttle; A/D rudder; Space neutral; Enter centre rudder.
Tab select diver; O orders; 1 deploy/board; 2 bag/send down; 3 recall near bubbles.
M chart; +/- zoom; Escape menu.
DEFAULT XBOX CONTROLLER
Left stick up/down throttle; right stick left/right rudder; D-pad left/right neutral.
LB select diver; B orders; Y deploy/board; X bag/send down; A nearby recall.
L3 chart; triggers zoom; Menu pause.
TOUCH
Open Touchscreen Options and enable touch mode; use the labelled sticks and buttons.
Throttle and rudder stay set when released. Neutral does not stop drift. Follow on-screen prompts if an action is unavailable. Controls can be remapped in Settings.
| Published | 15 hours ago |
| Status | In development |
| Platforms | HTML5 |
| Author | UrchinSkipper |
| Genre | Simulation |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |

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